Just so you know, I made my game (I also work with Kotlin) function in a browser using TeaVM or whatever it was called, it's going to be a thing in the next liftoff release.
I quite enjoyed this. I think the way you handled the up and down mechanic works well with the sled. Not super easy, but also not ridiculously hard. I had to get a nice timing rhythm going to keep it going.
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And your game was great, it has that very polished look that is just so nice.
Just so you know, I made my game (I also work with Kotlin) function in a browser using TeaVM or whatever it was called, it's going to be a thing in the next liftoff release.
Thank you very much for the info. TeaVM is also stated in the wiki but I have not found any working example yet. I will have a look.
I quite enjoyed this. I think the way you handled the up and down mechanic works well with the sled. Not super easy, but also not ridiculously hard. I had to get a nice timing rhythm going to keep it going.
I found it oddly satisfying to fly this thing.