Though I found it a bit difficult as times. By the 30th death I think I got the hang of it lol. Good fun and I like those crazy bike physics. Great Job!
I love the art style, I hate the controls. Or my inability to be good. I love games of this kind, like Trials etc, this is a very nice one. How did you do the track features with the textures? Masking? I have no clue...
Thanks a lot. OK now I'm curious. What problem do you have with the controls? Is it because of the rotation which works as impulse instead of continuous force? I haven't known the Trials series. The controls are like another game which is Elasto Mania. The physics are made with box2D obviously and for the terrain graphics I used PolygonSprite which is standard libGDX. I have not quite understood why the texture scaling works like it works, though. You can view the code under https://github.com/resclify/A_lovely_day (it's kinda messy). The terrain outline line is a dirty hack - a ShapeRenderer call.
My problem with the controls was that I was bad at the game - nothing else. I was trying to be a bit funny, but it didn't come across properly in the comment. ;)
I am a pro! Made it to the end in my 3rd try n_n I dunno how though, must be spider senses I did some weird $#%@ at places to survive o_O I enjoyed the ride great game :3
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Though I found it a bit difficult as times. By the 30th death I think I got the hang of it lol. Good fun and I like those crazy bike physics. Great Job!
I love the art style, I hate the controls. Or my inability to be good. I love games of this kind, like Trials etc, this is a very nice one. How did you do the track features with the textures? Masking? I have no clue...
Thanks a lot. OK now I'm curious. What problem do you have with the controls? Is it because of the rotation which works as impulse instead of continuous force? I haven't known the Trials series. The controls are like another game which is Elasto Mania.
The physics are made with box2D obviously and for the terrain graphics I used PolygonSprite which is standard libGDX. I have not quite understood why the texture scaling works like it works, though. You can view the code under https://github.com/resclify/A_lovely_day (it's kinda messy). The terrain outline line is a dirty hack - a ShapeRenderer call.
My problem with the controls was that I was bad at the game - nothing else. I was trying to be a bit funny, but it didn't come across properly in the comment. ;)
Ok thanks for the clarification :)
Putting this together within a week is impressive. Nice level design to go with the art. This is a cool game!
A competitor to the Trials series!
Android APKs must be signed to be installable by normal people. Fortunately, doing so is fairly easy and free.
Oh, thank you for the info. I thought it's just needed for the playstore.
I am a pro! Made it to the end in my 3rd try n_n I dunno how though, must be spider senses I did some weird $#%@ at places to survive o_O I enjoyed the ride great game :3